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July 9th, 2008

The Next Wave Of FPS

For years now the first person shooter scene has been dominated solely by the titans of the genre. Counter strike source even today still holds significant standing, however with titles seemingly approaching what can only from a logical standpoint be the end of their franchise potential I find myself considering the next wave of first person shooters which are surely about to emerge.

We have titles like team fortress 2 sending a much needed breath of life into the otherwise stagnant genre, but if you care to look at the other major active first person shooter titles it is for me at least concerning that they seem to all be either sequels or mimicry.

Call of Duty 4 has recently been released and boasts a incredible amount of potential, however it is that , call of duty 4, and yes although it is based around modern combat, one could argue it is more of the same with a skin change, just the same as the claim that Battlefield 2142 was exactly that compared to Battlefield 2. And the claim could not be more true, however that is not to say that the quality of these continuations in the franchise are not entertaining and unique, but it brings you to the question.

Are they interested in developing new and exciting games? or are they interested in the yearly turnover of the games franchise?

When you start to notice that the publishing corporations over the years have been increasingly slanted towards sales rather than quality it is a concerning prospect to the future of the first person shooter genre and gaming abroad.

Thats not to say that interesting titles are not about to emerge, we have a crisis about to land on the Internet any day now, however i look at the effort that they have put in to the game, the exceptional graphics and the hype for the game itself and I think by noticing this trend it is highly possible we will see a crysis 2 within 24 months of release.

I often wonder, if because of the publishing corporations now expressing major interest in turnover of the products that the development teams of all games have been restricted. Because of course you can never blame the programmers, the designers or any other part of the team, they are just doing there job, to refuse to meet a deadline or to refuse a idea would have them fired presumably.

With that in mind it is easy to see how the creativity of the development teams will now be restricted in order to meet deadlines and turnover quotas. This is not at all a concern to most gamers as they like their franchises they have, and that of course is not the issue being addressed, the point at the end of the day is that yes, we have more gamers coming online every day, we have gamers developing their skills every day, so why are their not more quality major first person shooters becoming available?

I suppose that would be a question that only the development teams could answer, but if you take into account basic business sense then it is easy to see the answer. The development teams are funded by their revenue gained from previous releases, sponsors, and at times publishing companies themselves, those companies want to make back there money that they have put into developing the game, and to do so they are adhered to follow trends that they created in order to be able to obtain the funding to develop a game in the first place.

This in the big picture will lead to lack of creativity in the genre, as developers will be forced via the business aspect of the industry to continue to pump out sequels or clones of previous first person shooters. Sure we are bound to see a few new revolutionary titles thrown into the mix but given the amount of gamers there are these days, and given the expanding growth of the internet daily, when you sit back and look at the titles we have, compared to the amount of gamers or in the developers eyes "customers" the equation does not add up correctly. Is something rotten in the state of Denmark? Time will Tell

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